Salario esperado, características que me definen, y opción de mudarme.
2d Artist Interview Questions
282 2d artist interview questions shared by candidates
In-Person: What is something we could only learn about you after working with you for a year?
1. Why do you want to work here? (This question implicitly includes, "Why do you want to leave where you are?" if you're currently employed.) This question is an open opportunity to show you've done some research on the company where you're interviewing. All companies and interviewers are flattered when the interviewee knows who they are, knows what games they make, and wants to be a part of their experience. Do your homework and put on a good show! Don't say things like, "I need a job," or "I need to move to Sacramento." Instead, pick a few things that are germane to the company in question. The more specific your reasons are tied to the company, the better. "I want to work on FPS shooters" isn't as good an answer as "I want to work on Game Franchise X because I played the first two games and still see potential for future growth of the product." It's sycophantic, yes, but interviewers are as prone to flattery as anyone else -- although don't give that as your only reason.
They asked about my previous work experiences
"Can you please explain the reason for your departure from your previous company?"
Sending a second, conflicting art test, which was apparently the one I was supposed to do while disregarding the initial art test that was sent.
Would you be comfortable working from office (on site)?
We talked about our experiences and expectations
What kind of games do you enjoy?
Since it is a small studio, they were really interested in a generalist who could also work with UI, animation, 3D, so naturally they asked about my experience with that.
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