Do you like our project?
2d Game Artist Interview Questions
32 2d game artist interview questions shared by candidates
How do you deal with the feeling that your work is not polished or finished enough, upon submitting?
1. Why do you want to work here? (This question implicitly includes, "Why do you want to leave where you are?" if you're currently employed.) This question is an open opportunity to show you've done some research on the company where you're interviewing. All companies and interviewers are flattered when the interviewee knows who they are, knows what games they make, and wants to be a part of their experience. Do your homework and put on a good show! Don't say things like, "I need a job," or "I need to move to Sacramento." Instead, pick a few things that are germane to the company in question. The more specific your reasons are tied to the company, the better. "I want to work on FPS shooters" isn't as good an answer as "I want to work on Game Franchise X because I played the first two games and still see potential for future growth of the product." It's sycophantic, yes, but interviewers are as prone to flattery as anyone else -- although don't give that as your only reason.
Foram feitas bastantes perguntas sobre como eu lido com o processo criativo, para desenvolver as artes dos jogos.
They ask about game design solutions
How do you see yourself grow in the company when you look down the line?
The art test asked for 8 full color rough concepts for a mobile game, to be completed in 2 hours.
Illustration test to match their promotional art style.
Why do you want to work here?
Do you have experience with UI?
Viewing 11 - 20 interview questions