Scenario questions, you don't need to know the company policies or standards, but more of your attitude, common sense and drawing from your customer service experience.
Associate Game Designer Interview Questions
6,286 associate game designer interview questions shared by candidates
What are your weaknesses?
When was a time you went above and beyond for a customer? What was a time you promised a customer and didn't go through with it. What happened? When did you solve a customer's problem? Describe a time you've dealt with a difficult customer? What did you do? What was the outcome? How do you use your head, hands, and heart in a job? Describe a time you used your heart, passion, to do your job.
The most unexpected question was "What makes you think you're good enough to work here?"
Please talk about one thing that you initiated and finished
Identify issues or points of improvement with the game. How do you approach on applying fixes or improvements in the design?
Q: Imagine you're a digital sorcerer, wielding the powers of social media and community management as your enchanted tools. How did you cast your spell of engagement, turning mere followers into devoted advocates? Unveil the secrets of your mystical strategies and enchant us with the results you achieved, leaving a lasting legacy in the realm of Yodo1 Games.
They started with a review of my work history, then asked what drew me to Amazon, then a series of STAR (Situation, Task, Action, Result) questions mapping to the Amazon leadership principles. My advice is to review the Leadership Principles (found here: https://www.aboutamazon.com/about-us/leadership-principles ) and determine which are most relevant to the role you're interviewing for. Then write out STAR structured answers to "Tell me about a time when..." (you overcame a communication challenge at work, disagreed with a supervisor, helped mediate a dispute between people you manage, etc..) using those Leadership principles as a core theme.
They asked me to choose answers based on work-related scenarios
How do you debug? What sort of debugging tool do you use?
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