Make a hexagon game where you connect the dots.
Associate Game Designer Interview Questions
6,286 associate game designer interview questions shared by candidates
What do you think is an example of a really well-designed game and why?
What were your past experiences, what kind of projects have you worked on, pretty typical stuff.
Basic and regular questions during interview
What was a difficult situation in your past and how did you deal with it
Mainly questions about your works, and your interests in the roles.
what is your availability on weekends and weekdays?
Q: If you could have a super power that would benefit you purely as a QA tester, what would it be?
For a Senior Game Designer role, I had to answer three questions: 1. Deconstruct/Analyse the content flow for the core loop of a Mobile Top 50 grossing game, for at least its first 2-3 days of gameplay (non-payer behavior) 2. Provide a design proposal for “Family Island” (one of the current Top Grossing Mobile Games) for a small Game Mode or Liveops Event that has enough content for a non-payer Player to finish it in 3 days. The proposal should take no more than 1 month to develop 3. Use the modules and content plan you designed at Question 2 to lay down the full player experience throughout their progress in the Game Mode/Liveops Event for the 3 days duration
Why do you believe games with a strong casual, social component frequently “come out of nowhere” and become viral hits?
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