Most were pretty easy and the interview process has changed since I started. However, I'd say answering questions about charts/trends and how different KPIs influence each other. Not hard in itself, but easy to get nervous and not communicate clearly.
Associate Game Designer Interview Questions
6,283 associate game designer interview questions shared by candidates
There were no questionnaire per say. It was a technical assessment where we needed to complete a set of tasks in Unity within the time limit. (~4 hours) Criteria of the tasks revolve around: 1. Code Optimization. 2. Code Readability. 3. About 2 to 3 Feature Set Enhancements and Additions. 4. Repository Documentation. P.S: Was informed by the tech lead that the assessment was meant for senior position.
Array related problem basic of ops
Describe how would you setup the live operations for a casual game on the first day of release.
Why do you want to work here?
What games do you deal
What kind of games do you like to play?
Can you talk about your previous experience as a game designer?
What mobile games do you play?
Strengths, weaknesses, what kind of experiences you have with customers, customer difficulty and how you handled it.
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