They wanted to know more about my work on the demo material presented.
Character Interview Questions
340 character interview questions shared by candidates
Fixated on knowledge of deformers.
Q: What is the difference between good topology and great topology?
What my previous work experience is
Questions asked where about software that I was familiar with. They didn't ask many further pertinent questions other than the usual ones such as salary expectations and so on, which felt odd. Other than this all seemed very lacklustre, which was somewhat confusing, giving me the distinct impression they had made their minds up already - but at the same time being very complimentary about my portfolio. One of the most odd, unsettling and confusing interviews I've attended.
Portfolio showing technical and artistic skills.
Did you have previous work/experience as a character artist?
What attacks would I design for a character from a game of my own (from my portfolio) for Super Smash Brothers
Have you animated using HumanIk in maya before?
What are your favorite 3d artists
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