basically they just looked at my portfolio and searched for things they may like
Concept Designer Interview Questions
438 concept designer interview questions shared by candidates
Present your portfolio project and explain the process and details.
What's your experience with the gaming pipeline and how do you deal with it on a daily basis?
Why would you like to work with us?
está disposto a se mudar para Recife PE?
- Tell us about yourself. - Questions about previous work I did, and the logistics / pipeline of it, team structure, and trying to find out if I understand game production pipelines - How would you deal with a difficult colleague - What would your ideal team look like - What does a good team lead / manager look like to you - How would your friends describe you? - What will your biggest issue working in-house be? - A lot of technical questions regarding design issues, how I would approach certain problems and how I would redesign existing games they made - these questions were tough because I could tell they are prodding at the new project they are developing at the moment, but without me knowing (at that point) what that project is - Discussion of my art test, some feedback on it, asking for my opinion on it as well - What do you expect from your employer to make you happy? - What do you most want to improve in your current work? And what are you currently doing to work on that? - What other weaknesses do you have? Many questions were just following the flow of conversation, and follow-up questions to things I said, with some prepared questions added in between.
Ability to work under pressure during crunch time.
What area of concept art would you prefer? How will you proceed in case of tight deadlines?
Standard design-related questions. They may also want to know about finished art skills.
Do you know how the 2D pipeline works in a gaming industry?
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