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How do you ensure the game’s balance is maintained so that the player gradually loses more soft currency as they progress, yet feels like they’re constantly earning and advancing? How do you create the feeling of progress and reward, even as the player’s in-game currency balance decreases with each stage?
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Junior Level Designer

Interviewed at Moon Active

4
Oct 27, 2024

How do you ensure the game’s balance is maintained so that the player gradually loses more soft currency as they progress, yet feels like they’re constantly earning and advancing? How do you create the feeling of progress and reward, even as the player’s in-game currency balance decreases with each stage?

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