1. Why do you want to work here? (This question implicitly includes, "Why do you want to leave where you are?" if you're currently employed.) This question is an open opportunity to show you've done some research on the company where you're interviewing. All companies and interviewers are flattered when the interviewee knows who they are, knows what games they make, and wants to be a part of their experience. Do your homework and put on a good show! Don't say things like, "I need a job," or "I need to move to Sacramento." Instead, pick a few things that are germane to the company in question. The more specific your reasons are tied to the company, the better. "I want to work on FPS shooters" isn't as good an answer as "I want to work on Game Franchise X because I played the first two games and still see potential for future growth of the product." It's sycophantic, yes, but interviewers are as prone to flattery as anyone else -- although don't give that as your only reason.
Game Artist Interview Questions
227 game artist interview questions shared by candidates
What kind of games you like?
What are your thoughts about being part of a start up?
Not so many questions during the test.
O básico de toda a toda entrevista de: Pq vc quer trabalhar aqui? O que te motiva, etc...
how to adjust poly count in a game object
How many people work at you current company, how many artists, how many designers.
how do you work what do you do . how to avoid problems
Tell me about your experience with using Unreal Engine.
The questions were very basic and adequate for the job ( experience, motivation, soft and hardskills, etc..)
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