In your personal/school projects, what was the feature you were the most proud of?
Gameplay Programmer Interview Questions
348 gameplay programmer interview questions shared by candidates
Codility style programming questions in a live interview
Fill in the Armor and Weapon classes. Add members and methods that you think would be useful for these kinds of objects. What you add is totally up to you; it's more meant to show your personal coding style and how you think about what kind of functionality you'd want to add to the game. This part is very subjective, so don't worry about it -- there is no wrong answer.
On the prior aptitude test I completed. Why did I choose the algorithm that I did? And explain my thoughts? The some math questions about how I might program an explosion. All the way from the naive answer of a simple distance check. To how would you detect when an explosive projectile makes impact with a complex surface. How would you make sure it didn't lag through. How would you detect whether a entity was or was not behind cover from the explosion.
The coding challenge involved assigning a list of units with an attack and defense stat to an arbitrary number of teams such that the teams are as balanced as possible.
How to test for 2 colliding spheres?
Given a scenario, ask me to design the structure that stores the data for the player.
There are 9 balls out of which one ball is heavy in weight and rest are of the same weight. In how many occurrences will you find the heavy ball
A leetcode hard problem about choosing and reverting.
Determine the time and space complexity of different algorythms.
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