Cannot talk about the specific problems due to the agreement, but the general theme was for the essential knowledge required for gameplay implementation
Gameplay Programmer Interview Questions
348 gameplay programmer interview questions shared by candidates
Given 3 points (a, b, c) that represent a plane, how can you tell which side of the plane a fourth point (d) is on?
Is there a time when you worked with someone you couldn't get along with and how did you resolve the conflict?
What does a dot product of zero indicate about two vectors?
How to create an algorithm that helps you navigate a map
Linked List, Vector math, Memory allocation
The questions were about memory allocation and deallocation for a struct and LinkedList navigation and splitting.
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Questions about my previous experience and how I would solve certain problems or tackle some Gameplay features.
Geometry, maths, physics angles questions
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