Gameplay Programmer Interview Questions

348 gameplay programmer interview questions shared by candidates

In Unreal Engine, what is the primary purpose of the UCLASS() macro, and what must an associated header file typically include? Answer: It exposes the C++ class to the Unreal Reflection System, allowing it to be used by the editor, Blueprints, and Garbage Collection. The header file must include the generated file: [ClassName].generated.h.
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Gameplay Programmer

Interviewed at Microsoft

4
Nov 17, 2025

In Unreal Engine, what is the primary purpose of the UCLASS() macro, and what must an associated header file typically include? Answer: It exposes the C++ class to the Unreal Reflection System, allowing it to be used by the editor, Blueprints, and Garbage Collection. The header file must include the generated file: [ClassName].generated.h.

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