C++ Standard containers, some game math, standard stuff
Gameplay Programmer Interview Questions
348 gameplay programmer interview questions shared by candidates
- General question about C++ - What are my favorite C++11 features? - General questions about data structure - Question about multiplayer - Math question
They asked about my passion for videogames.
They asked about matrix functionality for games.
They asked about developer and teamwork ethos.
In Unreal Engine, what is the primary purpose of the UCLASS() macro, and what must an associated header file typically include? Answer: It exposes the C++ class to the Unreal Reflection System, allowing it to be used by the editor, Blueprints, and Garbage Collection. The header file must include the generated file: [ClassName].generated.h.
My thoughts on moving to Barcelona
How do we declare a constant variable in a header file? What is a magic number?
Technical question on object collision detection
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