Series of whiteboard questions related to distributed systems and how you would write your own distributed system to solve different problems. Some programming with the spatialOS API.
Gameplay Programmer Interview Questions
348 gameplay programmer interview questions shared by candidates
Just questions on how I would approach a scenario or implement a weapon. A side question was how to prevent cheating in a game.
Explain the code in front of you and how it can be improved.
Why would you put a virtual destructor?
How would you optimize a box of 1000 spheres colliding.
How to implement type checking without dynamic_cast and strings comparison when developing classes hierarchy?
They asked me if i wanted to be gameplay programmer or to make tools
Using just basic vector math, rotate on vector around another.
Write a game where some players are playing with this deck. Each player draws 5 cards randomly from this deck then players compares the sum of value in their hands. Return the player with highest drawing value and his drawing value. Treat J, Q and K as 10.
Lots of team-focused questions and explaining my past experience.
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