Graphics Engineer Interview Questions

1,191 graphics engineer interview questions shared by candidates

Asked questions on Computer Architecture, C++, system verilog, OVM UVM. Also skills on scripting languages such as python and ruby was tested. Draw DUT testbench for systemVerilog. What is TLB. What is cache Memory Hierarchy
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Graphics Hardware Engineer

Interviewed at Intel Corporation

3.9
Mar 3, 2021

Asked questions on Computer Architecture, C++, system verilog, OVM UVM. Also skills on scripting languages such as python and ruby was tested. Draw DUT testbench for systemVerilog. What is TLB. What is cache Memory Hierarchy

a. Check if a number is a power of 2. b. GLSL shader debug c. Pointers d. Memory allocation and deallocation – 2D matrix e. Explain the graphics pipeline f. What is the GPU architecture/ programming model ? g. Can we have the depth testing before the fragment shader? h. What is a particular case when we would need depth testing after the fragment shader i. Design a parking garage j. Cycle in a directed graph…. k. SetBit/ClearBit/isBitSET l. Implement your own memoryAlloc function m. Delete nodes with a particular value in a LinkedList n. Allocate a 2D array using malloc and access its elements o. Opengl vs openglES (OpenGL basics) p. How would you debug a memory leak. r. At what GL call does the command buffer submission happen ?
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Senior Graphics Software Engineer

Interviewed at Apple

4.1
Nov 5, 2024

a. Check if a number is a power of 2. b. GLSL shader debug c. Pointers d. Memory allocation and deallocation – 2D matrix e. Explain the graphics pipeline f. What is the GPU architecture/ programming model ? g. Can we have the depth testing before the fragment shader? h. What is a particular case when we would need depth testing after the fragment shader i. Design a parking garage j. Cycle in a directed graph…. k. SetBit/ClearBit/isBitSET l. Implement your own memoryAlloc function m. Delete nodes with a particular value in a LinkedList n. Allocate a 2D array using malloc and access its elements o. Opengl vs openglES (OpenGL basics) p. How would you debug a memory leak. r. At what GL call does the command buffer submission happen ?

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