Junior Game Developer Interview Questions

47 junior game developer interview questions shared by candidates

In the first interview, I was asked why I wanted to work with Kano as a game developer. Also, why was I leaving my previous job? Because I had experience in my own project working with a player base, I was asked many questions about how I deal with my day to day interactions with my player base. Valuing user feedback, catering my game to my users, these were all things that came up in the interview. There were also some basic technical screening questions such as what is instantiation, what is a class, what is a race condition. In the second interview, there was first questions about my most recent work experience - soft questions about what I gained, how I resolved conflicts, etc. The majority of the interview was related to technical questions. This was broken down into the following categories: Questions about your most comfortable scripting language (in my case, JavaScript) and the frameworks / libraries you use with them. (Ex - node, threejs). Databases: both SQL and NOSQL (ex what is indexing? what is caching?) General OOP questions such as what is inheritance? What is a class? What is seperation of concerns? What is a static method? What is an instance method? Then we also had a lot of questions with regards to my personal project that I made. The final interview was with head of HR and head of engineering to discuss cultural fit. They went far back into my employment history (10 + years) and I talked about positive and negative experiences in past jobs. What was the biggest conflict I had with past employers and how did these get resolved? What did I wish I did differently? A main focal point was on my own values, and how I felt they matched up with Kano's. What personality trait do you find the most annoying in people? What do people find the most annoying about you?
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Junior Game Developer

Interviewed at Kano

4.7
Aug 14, 2020

In the first interview, I was asked why I wanted to work with Kano as a game developer. Also, why was I leaving my previous job? Because I had experience in my own project working with a player base, I was asked many questions about how I deal with my day to day interactions with my player base. Valuing user feedback, catering my game to my users, these were all things that came up in the interview. There were also some basic technical screening questions such as what is instantiation, what is a class, what is a race condition. In the second interview, there was first questions about my most recent work experience - soft questions about what I gained, how I resolved conflicts, etc. The majority of the interview was related to technical questions. This was broken down into the following categories: Questions about your most comfortable scripting language (in my case, JavaScript) and the frameworks / libraries you use with them. (Ex - node, threejs). Databases: both SQL and NOSQL (ex what is indexing? what is caching?) General OOP questions such as what is inheritance? What is a class? What is seperation of concerns? What is a static method? What is an instance method? Then we also had a lot of questions with regards to my personal project that I made. The final interview was with head of HR and head of engineering to discuss cultural fit. They went far back into my employment history (10 + years) and I talked about positive and negative experiences in past jobs. What was the biggest conflict I had with past employers and how did these get resolved? What did I wish I did differently? A main focal point was on my own values, and how I felt they matched up with Kano's. What personality trait do you find the most annoying in people? What do people find the most annoying about you?

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Glassdoor has 47 interview questions and reports from Junior game developer interviews. Prepare for your interview. Get hired. Love your job.