Logical questions
Lead Game Designer Interview Questions
47 lead game designer interview questions shared by candidates
Q: Would you continue to develop those games or not? Why? Q: Which features would you put in the first build? etc
There weren't too many difficult questions, mostly just your past sales experience and a couple "How would you approach this?" questions.
Have you recently had to deal with a disgruntled customer and how did you handle it?
Standard questions about background, what I’m looking for, etc
How would you design a motion-sensor based game for mobile?
Do you have experience in Unity?
The hardest section of the interview comprised of improvising a speech or sales pitch based on a set of rules the interviewer gives. The purpose of this seemed to make sure you are able to speak clearly, think on your feet, and are able to make contact and be outgoing with potential customers/ participants.
What's the most important metric for a game designer to keep in mind for a game?
Standard technical, process, and background questions
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