They were very keen on finding out about previous artistic influences and inspirations, in games and other media. They seem to value multi-cultural backgrounds.
Technical Artist Intern Interview Questions
6,137 technical artist intern interview questions shared by candidates
1. Why do you want to work here? (This question implicitly includes, "Why do you want to leave where you are?" if you're currently employed.) This question is an open opportunity to show you've done some research on the company where you're interviewing. All companies and interviewers are flattered when the interviewee knows who they are, knows what games they make, and wants to be a part of their experience. Do your homework and put on a good show! Don't say things like, "I need a job," or "I need to move to Sacramento." Instead, pick a few things that are germane to the company in question. The more specific your reasons are tied to the company, the better. "I want to work on FPS shooters" isn't as good an answer as "I want to work on Game Franchise X because I played the first two games and still see potential for future growth of the product." It's sycophantic, yes, but interviewers are as prone to flattery as anyone else -- although don't give that as your only reason.
Why bobbie Brown?
Background, workflow and experience.
What can you bring to the team?
How would you handle a difficult customer?
it was generally a test on software
How do you handle a difficult costumer
What skills and qualities do I posses that makes me the most suitable candidate for the job
How would I attend to a customers individual needs
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