Technical Artist Interview Questions

6,137 technical artist interview questions shared by candidates

Many of the math questions took more than a minute to comprehend. An example would go something like this: "A train is traveling 45mph and leaves at 4:30 am with 4 stops on its schedule. The first stop picks up 214 passengers and takes 15 minutes to get to the next stop, which picks up 31 passengers. If each stop after the first takes 5 minutes more than the last, with a 14 minute resting period in between, what time will it be when the train reaches its destination and then makes a round trip?" No. I am not exaggerating.
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Designer/Artist

Interviewed at John Perez Graphics & Design

3.2
Jul 23, 2014

Many of the math questions took more than a minute to comprehend. An example would go something like this: "A train is traveling 45mph and leaves at 4:30 am with 4 stops on its schedule. The first stop picks up 214 passengers and takes 15 minutes to get to the next stop, which picks up 31 passengers. If each stop after the first takes 5 minutes more than the last, with a 14 minute resting period in between, what time will it be when the train reaches its destination and then makes a round trip?" No. I am not exaggerating.

Tech Test - Pick one of three projects & complete. 1: Animation tech test. Create a UE4 anim graph for a character holding a weapon, must transition correctly between states. Character & anims provided. 2: Lighting Test. Given a pre-lit provided scene, optimize the lighting of it. Can recreate lighting if desired 3: Tech effect test. Hide objects in the scene if they get too close to the camera. Hide the player if the camera is too close to the player.

Junior Technical Artist

Interviewed at Virtual Heroes

4.1
Aug 20, 2021

Tech Test - Pick one of three projects & complete. 1: Animation tech test. Create a UE4 anim graph for a character holding a weapon, must transition correctly between states. Character & anims provided. 2: Lighting Test. Given a pre-lit provided scene, optimize the lighting of it. Can recreate lighting if desired 3: Tech effect test. Hide objects in the scene if they get too close to the camera. Hide the player if the camera is too close to the player.

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