Only the producer had actually looked at my portfolio AT ALL--ridiculous--so it necessitated hand-holding them through the material. The facility TD also asked technical details on work that was more than 5 years old--not details for things like how something was created, but odd specifics like why are certain wireframes green and why are others purple. (this was grouping info for the game engine, but beyond that I couldn't remember what else it may have been used for
Technical Artist Interview Questions
9,881 technical artist interview questions shared by candidates
What do think are the most impotant resposibilities of a MAC retail artist?
Be prepared to prove to be highly proficient with Adobe Photoshop, and Illustrator in regards to creating art, color separations, proper repeat, and modification.
There wasn't really any difficult questions during the entire process.
Describe what makes good customer service?
I paraphrase: "Can I be excited and look forward to go to work every morning?"
If you had a customer asking about a moisturizer, but you didn't know about it, how would you go about getting that knowledge?
Why is working at the Fulton Sub Shop better than working at Subway?
What's your retail experience? What do you think you can bring to MAC? Tell us about a difficult experience you had with a customer and how you dealt with it How many hours are you available Which branches would you like to work in What do you know about MAC
How available I was to work any hours, weekends, and holidays?
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