Do you have any preferences on what material you'd like to work on? Anime Cell-Shading vs Photorealism
Technical Artist Interview Questions
9,894 technical artist interview questions shared by candidates
What do you like to do for fun?
What do you know about Real flow and Maya Dynamics?
How to work in this company
How did you find out you wanted to start creating games?
What was my experience in VFX
What are your strengths and weaknesses
Since the test was originally too long, I asked them do it shorter, given my 10 years experience + portfolio samples. So instead of doing character + animation + background + logo, I just did the background + logo (splash screen). Then I was asked to do a few payed gigs.
They asked me about my knowledge and experience with game development. The company's mission is explained as well and things you should expect once you join the team.
Tell me about yourself, and how you will fit this position.
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